But yeah, if I were to polish the module, I'd do that. The different presses don't actually change the numbers, the text generator says to tap the phone number 6 times. I also have a few ideas on making improvements on your manual: for example, since there are 6 stages, each stage could use a different character in the serial number.That other person viewing the manual is probably me. I actually have quite a few module ideas, it's just that I haven't made any of them into actual modules. Os outros jogadores são os 'Especialistas' que devem dar as instruções para desarmar a bomba decifrando as informações encontradas no Manual de Desarmamento de Bombas. f KeepTalkingandNobodyExplodes-ManualdeDesarmamentodeBombas-pt-BR-v2-pt-BR. Bad mockup of what it would look like: -huge image #3- It would be nice if someone coded this, wink wink nudge nudge tap tap push push shove shove Wait, there's someone else looking at the manual at the same time as me. Em Keep Talking and Nobody Explodes, um jogador está preso em uma sala com uma bomba-relógio que ele precisa desarmar. Saiba mais em file:///C:/work/ktane/Manual/build/pt-BR/print/sourcehtml/index.html 1/23. Update: I think I might've gotten something useful! -another huge image- Update 2: Module is made, find the manual here. Sowut123 wrote:So I tried to design a module through an AI text generator, but the closest I got to anything useful was this: -huge image- Keep in mind that this was after several attempts and multiple other strings of text fed into the generator. And I'm pretty sure UltraStores isn't even known as the hardest module, just probably the most math-based one. The number of variables used when trying to solve the module is also amazing: 26 different variables in total, counting each subscript as one variable. I've looked at it before, (and then tried to find solvers for it) but I could never really figure it out.ĭual_creator43 wrote:…but the UltraStores manual is something else.Eh, I'll take a look at the manual, it can't be that ba- 64 FLOATING DISCS? REPRESENTING A 6D CUBE? AAAAAAAAAAAAAAAAt least if you can comprehend the Simon Stores manual, you already know more than half of what you have to do for UltraStores. I've played the game that the module is based on, but it might be annoying for people who haven't played it.I couldn't figure it out myself. Sowut123 wrote:There's a module ( ) where you have to figure out the rules based on pictures instead of the module just telling you how to solve it, which is annoying. Traduo Manual Keep Talking and Nobody Explodes PT BR Gabe 121 subscribers Subscribe 896 Share 24K views 7 years ago Todos os Links aqui: Jogo: Show. Unless one day those changes actually carry over to physical paper. Keep Talking and Nobody Explodes > General Discussions > Topic Details. I'm talking about this module.The PDF version helps. BTW I released my translation a couple hours after him. Dual_creator43 wrote:-snip-There's one manual where the conditions and actions actually move around and switch places, although it doesn't actually make the rules different.
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